How to reserve a seat
Abstract
After an introduction to Bevy, attendees will be able to select a starter kit for a Bevy game, then we'll look at finishing it.
This will go through:
- how Bevy ECS works, and how to add systems
- how to handle user input, and be reactive
- how to develop shaders for nice rendering effects
- how to build for various platforms
Attendees should be able to leave with a game that run natively on their laptop, in Wasm on their browser, and if all goes well as a game on their mobile phone too.