This edition
Rust’s reputation for being slow to compile can be a major obstacle for developers who value rapid iteration and feedback. The easy answer is that iteration is slower, but we need less cycles as the code written tends to be more correct.
We’ll explore strategies to take control of Rust’s compilation time, from optimizing compiler options and leveraging faster linkers or faster compilers, to reusing compilation results between projects with sccache or shared target folders.
LEVEL: Intermediate
Past editions
After an introduction to Bevy, attendees will be able to select a starter kit for a Bevy game, then we'll look at finishing it.
Attendees should be able to leave with a game that run natively on their laptop, in Wasm on their browser, and if all goes well as a game on their mobile phone too.
LEVEL: Intermediate