Pierre Krieger

Developer @ Parity Technologies

Pierre has been using Rust since 2013 and has been active in the Rust game development community, during which he wrote some popular libraries such as glium and glutin. In 2017, he joined Parity Technologies and has since then mainly been working on peer-to-peer networking.

Pierre Krieger
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Past Editions

2019
Asynchronous networking

This talk will basically explain how mio, futures and tokio work together, which mistakes we made in our code base, what the challenging parts were, what the challenging parts still are, how we plan to make our asynchronous stack compile for WASM to run in the browser, and how we envision the future.

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