Ed Jones

Lead Rust Advocate @ Canonical

Ed is obsessed with code quality and all things open-source. At work, he pushes for standardisation in both new and existing projects, helping train new developers in good practices. Outside of work, he programs quite a bit and has worked on a range of things, including a typesetter, a Blender extension and an OpenTTD AI. The rest of his time he spends gaming long hours into the night, finding diamonds in Minecraft or getting lost in Oblivion.

Ed Jones
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2024
Fearless Refactoring and the Art of Argument-Free Rust

Large professional codebases naturally form conventions and competing conventions lead to messy code. This talk discusses what we learned from creating standards documents and a hackable linter (in Rust) and applying it to large codebases at an organisation with more than 1000 people.

LEVEL: Intermediate

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