From hardware to Huma interface: buiding HID devices in Rust

Did you ever dream of building your own keyboard, game controller, or custom input device? No? Well maybe you should.

In this talk, I’ll show you how surprisingly accessible this is using Rust. We’ll cover the fundamentals of embedded programming, then walk through building real devices like stream decks, presentation clickers, and game controllers.

LEVEL: Intermediate

Place
RustLab Deep Ocean
Length
45 min
When
November 2nd, 2026
12:15

Abstract

Did you ever dream of building your own keyboard, game controller, or custom input device? No? Well maybe you should.

In this talk, I’ll show you how surprisingly accessible this is using Rust. We’ll cover the fundamentals of embedded programming, then walk through building real devices like stream decks, presentation clickers, and game controllers.

Along the way, you’ll get a practical introduction to USB and BLE, and the standards that make it all possible, such as HID and GATT.

If you are a Rust developer curious about hardware, you’ll leave with the knowledge to start building your own plug-and-play devices.

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