Bernice Waweru

Software Engineer @ Microsoft

I am a software engineer focused on high-performance systems and machine learning infrastructure.
My work explores building scalable pipelines for audio processing, embedding systems, and similarity search. 
I have experience developing developer tools and I am particularly interested in using Rust to build fast, reliable systems for data-intensive applications.

Bernice Waweru
Follow Bernice Waweru on social media

This edition

Writing custom audio DSP pipelines in Rust
November 02 2026 - 15:30 (45 min )

What does it look like to build an audio DSP pipeline in Rust?

In this talk, we will go from raw audio samples to frequency-domain features using a composable, high-performance pipeline. Along the way, we implement core primitives like windowing and FFTs, and explore how to structure processing stages without unnecessary allocations.


LEVEL: Advanced

Writing custom audio DSP pipelines in Rust

RustLab is a conference made by Develer.
Develer is a company based in Campi Bisenzio, near Florence. Our motto is : "Technology to give life to your products". We produce hardware and software to create exceptional products and to improve industrial processes and people's well being.
In Develer we have passion for the new technologies and we offer our clients effective solutions that are also efficient, simple and safe for the end users. We also believe in a friendly and welcoming environment where anybody can give their contribution. This passion and this vision are what we've been driven to organize our conference "made by developers for developers".

Subscribe to our newsletter

We hate spam just as much as you do, which is why we promise to only send you relevant communications. We respect your privacy and will never share your information with third parties.
©2026 RustLab | The international conference on Rust in Italy-Design & devCantiere Creativo-Made withDatoCMS