Stephan Dilly

Founder @ Rustunit

Stephan Dilly spent the last 15+ years of his career in the games industry in various roles. Starting as a C++ programmer, he finally found his calling with Rust in 2018. In the OpenSource space, he actively maintains GitUI a terminal tool written in Rust, Live-Ask.com a fullstack Rust web app, and a battery of the most important iOS native API integrations for Rust.

He founded Gameroasters in 2019 working with Clients like InnoGames, GoodGameStudios as well as Kolibri, and developed a gaming backend-as-a-service for mobile games in Rust and successfully sold the company.

After spending 2 years as a senior engineering manager, coaching and mentoring engineers in digital finance, Stephan now focuses on building his new startup Rustunit providing specialized Rust consulting services while betting on Bevy as the mobile game technology of the future.

Stephan Dilly
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This edition

Entity Component Systems for Beginners - Learning Rust on Easy-Mode
November 04 2025 - 15:15 (45 min )

ECS or Entity-Component-System libararies in Rust are plenty because it combines two feats: Highly performant cache friendly access - something important in Games and simulations but also a more surprising one: simpler data sharing/reference semantics in Rust.

LEVEL: Introductory and Overview

Entity Component Systems for Beginners - Learning Rust on Easy-Mode

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