Arya Dradjica

Software Engineer @ NLnet Labs

As a programmer, Arya’s motto is that things can always be better. Having started out with C and C++, she fell in love with Rust a few years ago and hasn’t looked back. She’s interested in compiler architecture, optimization, networking, and cryptography.

By day, she works as a software engineer at NLnet Labs, building open-source Rust-based DNS products. On the side, she’s trying to design a high-performance Rust compiler.

Arya Dradjica
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This edition

Talking to ghosts
November 03 2026 - 10:45 (45 min )

Do you like optimizing code? Do you feel the adrenaline rush of making things unnecessarily fast? Do you get frustrated when slow programs are single-threaded? Then I *cannot* recommend concurrent data structures. Stay away from them -- they are awfully fun and awfully painful.

In this talk, I'll show you why. I'm writing a Rust compiler with performance as the first priority, and I've written several concurrent data structures to help it parallelize work. Each one was a distinct monster that needed a unique approach; but I have collected some common tools and paradigms that ease that work. I'm going to talk about the very worst one -- managing heap allocations. You see, in the dark and subtle world of concurrent programming, there may be ghosts on your heap.

LEVEL: Advanced

Talking to ghosts

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